AI Insights · Timothy · April 2022
Top 5 Bubble Shooter Games in Italy for Q1 2022
A look at the performance of the top 5 bubble shooter games in Italy during the first quarter of 2022, featuring trends in downloads, revenue, and active users.
In the first quarter of 2022, the bubble shooter game category saw significant activity in Italy. Below, we break down the performance of the top 5 bubble shooter games on a unified platform, highlighting trends in downloads, revenue, and active users. Data is provided by Sensor Tower.
Bubble Witch 3 Saga from King displayed consistent weekly revenue, peaking at around $12.8K in early January and mid-February. Weekly downloads started strong with 9.1K in the first week of January but gradually decreased to 5.1K by the end of March. Active users saw a high of 84.4K in early January, tapering off to around 76.2K by the end of the quarter.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. had a notable fluctuation in weekly revenue, starting at $3.5K in early January and ending at $3K by the end of March. Downloads saw a sharp decline from 15.4K in late December to a more stable range of around 4.5K towards the end of the quarter. The game maintained a relatively high number of active users, starting at 129K and slightly decreasing to about 106K by the end of March.
Bubble Shooter - Panda Pop! by Jam City, Inc. experienced modest weekly revenue, peaking at $1.8K in mid-February. Downloads remained fairly low, with the highest being 1.1K in late February. The number of active users showed minor fluctuations, starting at 3.4K in late December and ending at approximately 2.7K by the end of March.
Bubble Witch 2 Saga, also from King, maintained a steady revenue stream, averaging around $1.4K weekly. Weekly downloads hovered around the 1K mark, with a slight dip to 603 in late February. Active users remained relatively stable, starting at 2.2K in late December and ending at about 2.3K by the end of March.
Bubbles Empire Champions from Yonatan Erez saw a varied revenue trend, peaking at $1.6K in late February. Downloads, however, were minimal, with only a few dozen in the latter weeks of the quarter. Active users started at 20.6K in late December and gradually decreased to 13.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.